The spells presented in the core rules are appropriate for a world of high adventure and dashing heroes. In MIDNIGHT, however, subtlety and survival are the rule of the day. The following spells are available, at the DM’s discretion, to spellcasters in MIDNIGHT campaigns.
Abjuration
1st Level Spells
2nd Level Spells
3rd Level Spells
4th Level Spells
5th Level Spells
6th Level Spells
7th Level Spells
8th Level Spells
9th Level Spells
Conjuration, Lesser
1st Level Spells
2nd Level Spells
3rd Level Spells
Silver Wind
4th Level Spells
5th Level Spells
6th Level Spells
7th Level Spells
8th Level Spells
9th Level Spells
Conjuration, Greater
1st Level Spells
2nd Level Spells
3rd Level Spells
4th Level Spells
5th Level Spells
6th Level Spells
7th Level Spells
8th Level Spells
9th Level Spells
Divination
1st Level Spells
Detect Astirax
Far Whisper
2nd Level Spells
3rd Level Spells
4th Level Spells
5th Level Spells
6th Level Spells
7th Level Spells
8th Level Spells
9th Level Spells
Enchantment
1st Level Spells
2nd Level Spells
3rd Level Spells
4th Level Spells
5th Level Spells
6th Level Spells
7th Level Spells
8th Level Spells
9th Level Spells
Evocation, Lesser
1st Level Spells
2nd Level Spells
3rd Level Spells
4th Level Spells
5th Level Spells
6th Level Spells
7th Level Spells
8th Level Spells
9th Level Spells
Evocation, Greater
1st Level Spells
2nd Level Spells
3rd Level Spells
4th Level Spells
5th Level Spells
6th Level Spells
7th Level Spells
8th Level Spells
9th Level Spells
Necromancy
1st Level Spells
2nd Level Spells
3rd Level Spells
4th Level Spells
5th Level Spells
Nexus Fuel
6th Level Spells
7th Level Spells
8th Level Spells
9th Level Spells